Every witch, mage, wizard, and apprentice needs their book of magic and here are 5 games to help get you started!
1 Grimoire
by Loren Peterson
You play a magic user not content with simply using the same old spells people have been casting for thousands upon thousands of years, so instead you are seeking to tweak, manipulate, and create new ones in your very own Grimoire! You will use a deck of cards to explore different ingredients for the spells, what sort of spell it is, and how powerful the magic is.
2 Grimoire
by Anna Landin
This is a spellbook making game where you draw a hand of cards, and determine what spells you can make from the components! You decide the type, name, and effect while the combined value of the cards will tell you how potent it is. This game has you roll 1d6 to determine how many card hands you will make for your book. A hand is seven cards, each one representing a component of a spell such as a pattern, a dream, a bottle, and decide how many items go into how many spells. You can also choose to carry over a card into the next hand if it doesn’t fit with your current spells.
3 Grimoire
by The Bardic Inquiry
You start by creating a wizard, their values, a goal, and their bonds to other characters. Through out the game you manage your resources such as wealth, wounds, and the corruption of both your body and mind while drawing cards and answering prompts. Follow along with your wizard's quest endure the consequences of your actions and maybe you can manage to create your own spellbook.
4 The Black Witch's Grimoire
by Fizz Cox
This game is a rules-lite, loosely guided game that aims to encourage players to be creative with the limited prompts it provides. After creating your witch, it takes place over the course of seven days, each one giving you a small prompt and six options for the player to choose. You explore what it is you are afraid of, what you will do to seek shelter, and how everything comes to a head.
5 Spellbook
by Dvaleris