Instruments: 2d6, 1d10
Game Description
Hill Marks is a deceptively simple game that presents a hidden mystery among the pages. Make 10 symbols and their meaning then decide if you wish to pursue the mystery.
Game Content Warnings
These are content warnings that are from the game prompts and are present in all playthroughs.Playthrough Content Warnings
These are content warnings specific to this playthrough only.
Word Count: Played:
1. A sealed container- Represents being imprisoned or being safe
2. Crossroads - Represents indecision or one correct path
3. The hand-held hooks - represent work or being stuck
4. The Stalk and the Roots - represent growth or imprisonment
5. The Priest/Priestess - represents authority or helplessness
6. The Net - Represents bounty or things slipping away
7. The Flowerpot - Represents Contentment or Escaping
8. The Deer - Represents Nature or Powerlessness
9. The Crow on the Stalk - Represents Failure or Cleverness
10. The Sun Cairn - Represents finding Direction or Insignificance
Where is my father?
Roll: 1 A Container
Meaning: Imprisonment
Are the hill dwellers still out there?
Roll: 9 The Crow on the Stalk
Meaning: Cleverness
Where are they?
Roll: 8 The Deer
Meaning: Nature
What do they want?
Roll: 5 The Priest
Meaning: Authority
Can I save him?
Roll: 6 The Net
Meaning: Things Slipping Away