Hill Marks By Alfred Valley

Instruments: 2d6, 1d10





Game Description 


Hill Marks is a deceptively simple game that presents a hidden mystery among the pages. Make 10 symbols and their meaning then decide if you wish to pursue the mystery.



Game Content Warnings 

These are content warnings that are from the game prompts and are present in all playthroughs.





Playthrough Content Warnings 

These are content warnings specific to this playthrough only.



Game Playthrough

Word Count:      Played:





Intro Symbol Making





1. A sealed container- Represents being imprisoned or being safe

2. Crossroads - Represents indecision or one correct path

3. The hand-held hooks - represent work or being stuck

4. The Stalk and the Roots - represent growth or imprisonment 

5. The Priest/Priestess - represents authority  or helplessness

6. The Net - Represents bounty or  things slipping away

7. The Flowerpot - Represents Contentment or Escaping

8. The Deer - Represents Nature  or Powerlessness

9. The Crow on the Stalk - Represents Failure or Cleverness 

10. The Sun Cairn - Represents finding Direction or Insignificance 





Oracle Questions 



Where is my father? 

Roll: 1  A Container

Meaning: Imprisonment



Are the hill dwellers still out there?

Roll: 9 The Crow on the Stalk

Meaning: Cleverness



Where are they? 

Roll: 8 The Deer

Meaning: Nature



What do they want? 

Roll: 5 The Priest

Meaning: Authority



Can I save him?

Roll: 6 The Net

Meaning: Things Slipping Away



Top of Page