Instruments: 1d10, 1d6
Game Description
You must only survive two weeks until help arrives. But can you manage your resources and your wits to last that long?
Game Content Warnings
These are content warnings that are from the game prompts and are present in all playthroughs.Playthrough Content Warnings
These are content warnings specific to this playthrough only.
Word Count: 2,368 Played: Nov 27, 2024
Family Roll: 5
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A
7. Saffron, Elder, Crude D
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E
The Spread: 6, Rosemary Jr
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 1
7. Saffron, Elder, Crude D
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E
Collecting Resources
1-5-6-2-2
Roll: 3, Trade
Roll: A villager offers 2 Odd dice for 1 Even Die , Accept
1-5 -> 4
Healing Potion 2 : 2, 2, 6,
Kept Resource: 4
The Spread: 6, Rosemary Jr -> 7 Saffron
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 2
7. Saffron, Elder, Crude D STAGE 1
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E
Roll: 4-4-4-2-1-1
Roll: 6, Discovery
Roll: 5, +3 Dice to Current Pool
Roll: 4-4-4-2-1-1-4-6-6
Complete: Healing Potion 2, Given to Rosemary Jr
Brewing
Healing Potion 2: 6, 6, 2
Healing Potion 2: 6, 6, 2
Healing Potion 1: 4, 1, 1
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 1
7. Saffron, Elder, Crude D STAGE 1
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E
Kept Resource: 4
The Spread: 10, Bay
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 2
7. Saffron, Elder, Crude D STAGE 2
8. Rosemary Sr, Elder, Protective
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E STAGE 1
Roll: 5-5-6-4-3
Roll: Plague
2: A villager who has caught the plague before is now Immune. They are not affected by the dice roll
Completed Potions:
Healing Potion 1, Healing Potion 2, Healing Potion 2
Healing Potion 1 Given to Bay
Healing Potion 2 Given to Rosemary JR
Brewing
Healing Potion 1: 5, 4, 3
Poison: 5
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 1
7. Saffron, Elder, Crude D STAGE 1
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Resources Kept: 6
The Spread: 8, Rosemary SR
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 2
7. Saffron, Elder, Crude D STAGE 2
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Roll: 6-6-6-5-3-6
Roll: 1, Social
Roll: 3, A group of Villagers decide to help you gather herbs, +1 Die for the next 2 days
Completed Potions:
Healing 1
Poison
Brewing
Healing 3: 6,6,6,6
Resource Kept: 3
The Spread: 9, Thyme
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E STAGE 1
10. Bay, Teen, Gentle E IMMUNE
Roll: 5-5-5-3-4-4-3
Roll: 5, Conflict
5: A disagreement over who to treat, Saffron refuses treatment
Healing 1
Poison
Healing 3
Healing 1 Given to Thyme
Healing 3 Given to Rosemary JR
Brewling
Healing 1: 5-4-3
Healing 1: 5-5-3
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 2
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Resources Kept: 4
The Spread: 6-1, 9, Thyme
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D STAGE 1
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E STAGE 1
10. Bay, Teen, Gentle E IMMUNE
Roll: 4-4-4-3-3-3-5-4
Roll: 3, Trade
Roll: 3, Insomniac Arrives offering 3 Dice for 2 Sleep Draughts. None Available
Healing 1
Healing 1
Poison
Healing 1 Given to Ginger
Healing 1 Given to Thyme
Brewing
Healing 1, 4-4-4
Healing 1, 3-3-3
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Resources Saved: 5
The Spread: 2, Marigold
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B STAGE 1
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Roll: 3-3-3-6-6-5
Roll 6: Discovery
Roll: 6, An experiment:
Roll: 6, They die immediately
Healing 1
Healing 1
Poison
Healing 1 Given to Marigold
Brewing
Healing 1: 5-6-6
Fortifying 2: 3-3-3
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
The Spread: 9, Thyme
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E STAGE 1
10. Bay, Teen, Gentle E IMMUNE
Roll: 5-1-4-2-2
Roll: 6, Discovery
Roll: 4, You discover a spring with healing properties, each day you may reduce the sickness stage for 1 Villager by 1. If you roll even, the spring dries up.
Spring Roll: 2, Spring Dried up, Thyme Cured
Healing 1
Poison
Healing 1
Fortifying 2
Brewing
Healing 1: 2,2,1
Sleep Draught: 4,5
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
The Spread: 5, Daisy
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C STAGE 1
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
6-5-4-1-2
Roll: 3, Trade
Roll: 6, A masked individual arrives and will give you a Healing IV if you kill a villager. You cannot refuse.
Roll: 9, Thyme
Healing 1 x3
Poison
Fortifying 2
Sleep Draught
Healing IV
Brewing
Healing 1: 5,6,1
Sleep Draught: 4,2
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
The Spread: 2, Marigold
1. Cayenne, Elder, Timid B STAGE 1
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Roll: 4-4-5-6-3
Roll: 3, Trade
Roll: 6, A masked individual arrives and will give you a Healing IV if you kill a villager. You cannot refuse.
Roll: 9, 6, 10 Bay
Healing 1 x4
Poison
Fortifying 2
Sleep Draught x2
Healing IV
Healing 1 Given to Cayenne
Brewing
Sleep Draught: 5, 2
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Resource Kept: 6
The Spread: 2, Marigold
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B STAGE 1
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful D
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Roll: 1-3-3-1-5-6
Roll: 2, Threat
Roll: 4, A family is forced to merge together after a disaster
GINGER JOINS HOUSE B
Healing 1 x3
Poison
Fortifying 2
Sleep Draught x3
Healing IV
Brewing
Calming Potion: 3,1,3
Poison x 3: 6-5-1
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful B
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
The Spread: 8 -> 5, Ginger
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful B STAGE 1
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Roll: 3-4-5-6
Roll: 2, Threat
Roll: 3, A flood washes away your herbs, -1 Die from current Pool
Healing 1 x3
Poison x4
Fortifying 2
Sleep Draught x3
Healing IV
Calming Potion
Healing 1 Given to Ginger
Brewing
Healing Potion 1: 4-3-5
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful B
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Resource Saved: 6
The Spread: 5, Ginger
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful B STAGE 1
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Roll: 6-6-6-6-5-2
Roll: 3, Trade
Roll: 5, Villager can trad 2 odd dice for even, Decline
Healing 1 x4
Poison x4
Fortifying 2
Sleep Draught x3
Healing IV
Calming Potion
Healing 1 Given to Ginger
Brewing :
Poison 2: 6-6-6
Healing 2: 6-5-3
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful B
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
The Spread: 3, Sage
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C STAGE 1
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful B
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Roll: 1 Social
Roll: 5, A Villager becomes your assistant. One less die required for potion as long as they are alive and not above Stage 1
Healing 1 x4
Poison x4
Fortifying 2
Sleep Draught x3
Healing IV
Calming Potion
1. Cayenne, Elder, Timid B
2. Marigold, Teen, Wise B
3. Sage, Elder, Realistic C STAGE 1
4. Daisy, Adult, Wise C
5. Ginger, Adult, Hopeful B
6. Rosemary Jr, Child, Timid A STAGE 3
7. Saffron, Elder, Crude D STAGE 3
8. Rosemary Sr, Elder, Protective A STAGE 1
9. Thyme, Elder, Hopeful E
10. Bay, Teen, Gentle E IMMUNE
Help Has Arrived
Game Over