The Last Doctor By Wym Lawson

Instruments: 1d10, 1d6





Game Description 


You must only survive two weeks until help arrives. But can you manage your resources and your wits to last that long?



Game Content Warnings 

These are content warnings that are from the game prompts and are present in all playthroughs.





Playthrough Content Warnings 

These are content warnings specific to this playthrough only.



Game Playthrough

Word Count: 2,368     Played: Nov 27, 2024





The Villagers



Family Roll: 5 

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D

6. Rosemary Jr, Child, Timid A

7. Saffron, Elder, Crude D 

8. Rosemary Sr, Elder, Protective A

9. Thyme, Elder, Hopeful E

10. Bay, Teen, Gentle  E 



Day 1 



The Spread: 6, Rosemary Jr 

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D

6. Rosemary Jr, Child, Timid A STAGE 1 

7. Saffron, Elder, Crude D 

8. Rosemary Sr, Elder, Protective A

9. Thyme, Elder, Hopeful E

10. Bay, Teen, Gentle  E 

Collecting Resources

1-5-6-2-2 



Event



Roll: 3, Trade 

Roll: A villager offers 2 Odd dice for 1 Even Die , Accept

1-5 -> 4



Potions

Brewing



Healing Potion 2 : 2, 2, 6, 

Kept Resource: 4



Day 2



The Spread: 6, Rosemary Jr -> 7 Saffron 

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D

6. Rosemary Jr, Child, Timid A STAGE 2 

7. Saffron, Elder, Crude D STAGE 1 

8. Rosemary Sr, Elder, Protective A 

9. Thyme, Elder, Hopeful E

10. Bay, Teen, Gentle  E 



Collect Resources



Roll: 4-4-4-2-1-1



Event: 



Roll: 6, Discovery

Roll: 5, +3 Dice to Current Pool 

Roll: 4-4-4-2-1-1-4-6-6



Potions



Complete: Healing Potion 2, Given to Rosemary Jr



Brewing

 

Healing Potion 2: 6, 6, 2

Healing Potion 2: 6, 6, 2

Healing Potion 1: 4, 1, 1

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D

6. Rosemary Jr, Child, Timid A STAGE 1 

7. Saffron, Elder, Crude D STAGE 1 

8. Rosemary Sr, Elder, Protective A 

9. Thyme, Elder, Hopeful E

10. Bay, Teen, Gentle  E 

Kept Resource: 4 



Day 3



The Spread: 10, Bay

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 2 

7. Saffron, Elder, Crude D STAGE 2 

8. Rosemary Sr, Elder, Protective 

9. Thyme, Elder, Hopeful E

10. Bay, Teen, Gentle  E STAGE 1 



Resource Gathering: 



Roll: 5-5-6-4-3



Event



Roll: Plague 

2: A villager who has caught the plague before is now Immune. They are not affected by the dice roll 



Potions: 



Completed Potions: 

Healing Potion 1, Healing Potion 2, Healing Potion 2

Healing Potion 1 Given to Bay

Healing Potion 2 Given to Rosemary JR



Brewing

 

Healing Potion 1: 5, 4, 3

Poison: 5

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 1 

7. Saffron, Elder, Crude D STAGE 1 

8. Rosemary Sr, Elder, Protective A

9. Thyme, Elder, Hopeful E

10. Bay, Teen, Gentle  E IMMUNE 

Resources Kept: 6 



Day 4



The Spread: 8, Rosemary SR 

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 2 

7. Saffron, Elder, Crude D STAGE 2 

8. Rosemary Sr, Elder, Protective A 

9. Thyme, Elder, Hopeful E

10. Bay, Teen, Gentle  E IMMUNE 



Resource Gathering



Roll: 6-6-6-5-3-6



Event



Roll: 1, Social

Roll: 3, A group of Villagers decide to help you gather herbs, +1 Die for the next 2 days



Potions



Completed Potions: 

Healing 1

Poison



Brewing

 

Healing 3: 6,6,6,6

Resource Kept: 3



Day 5



The Spread: 9, Thyme

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A 

9. Thyme, Elder, Hopeful E STAGE 1

10. Bay, Teen, Gentle  E IMMUNE 



Gather Resources



Roll: 5-5-5-3-4-4-3



Event: 



Roll: 5, Conflict

5: A disagreement over who to treat, Saffron refuses treatment 



Potions



Healing 1

Poison

Healing 3

Healing 1 Given to Thyme

Healing 3 Given to Rosemary JR

Brewling

Healing 1: 5-4-3

Healing 1: 5-5-3

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 2 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE 

Resources Kept: 4



Day 6



The Spread: 6-1, 9, Thyme

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D STAGE 1

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A 

9. Thyme, Elder, Hopeful E STAGE 1

10. Bay, Teen, Gentle  E IMMUNE 



Gathering Resources



Roll: 4-4-4-3-3-3-5-4



Events



Roll: 3, Trade

Roll: 3, Insomniac Arrives offering 3 Dice for 2 Sleep Draughts. None Available



Potions



Healing 1

Healing 1

Poison 

Healing 1 Given to Ginger

Healing 1 Given to Thyme



Brewing

 

Healing 1, 4-4-4

Healing 1, 3-3-3

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE

Resources Saved: 5



Day 7



The Spread: 2, Marigold

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B STAGE 1

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Gathering Resources: 



Roll: 3-3-3-6-6-5



Event 



Roll 6: Discovery

Roll: 6, An experiment: 

Roll: 6, They die immediately 



Potions



Healing 1

Healing 1

Poison

Healing 1 Given to Marigold



Brewing

Healing 1: 5-6-6

Fortifying 2: 3-3-3

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Day 8



The Spread: 9, Thyme 

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E STAGE 1

10. Bay, Teen, Gentle  E IMMUNE



Gathering Resources



Roll: 5-1-4-2-2



Event: 



Roll: 6, Discovery

Roll: 4, You discover a spring with healing properties, each day you may reduce the sickness stage for 1 Villager by  1. If you roll even, the spring dries up. 

Spring Roll: 2, Spring Dried up, Thyme Cured 



Potions



Healing 1

Poison

Healing 1

Fortifying 2 



Brewing

Healing 1: 2,2,1

Sleep Draught:  4,5

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E

10. Bay, Teen, Gentle  E IMMUNE



Day 9 



The Spread: 5, Daisy

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C STAGE 1

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Resource Roll



6-5-4-1-2



Event 



Roll: 3, Trade 

Roll: 6, A masked individual arrives and will give you a Healing IV if you kill a villager. You cannot refuse. 

Roll: 9, Thyme 



Potions



Healing 1 x3

Poison

Fortifying 2 

Sleep Draught

Healing IV



Brewing

 

Healing 1: 5,6,1

Sleep Draught: 4,2

1. Cayenne, Elder, Timid B

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Day 10



The Spread: 2, Marigold

1. Cayenne, Elder, Timid B STAGE 1

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Gathering Resources



Roll: 4-4-5-6-3



Event: 



Roll: 3, Trade

Roll: 6,  A masked individual arrives and will give you a Healing IV if you kill a villager. You cannot refuse.

Roll: 9, 6, 10 Bay 



Potions



Healing 1 x4

Poison

Fortifying 2 

Sleep Draught x2

Healing IV

Healing 1 Given to Cayenne



Brewing

Sleep Draught: 5, 2

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE

Resource Kept: 6



Day 11



The Spread: 2, Marigold

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B STAGE 1

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful D 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Resource Gathering



Roll: 1-3-3-1-5-6



Event



Roll: 2, Threat

Roll: 4, A family is forced to merge together after a disaster 

GINGER JOINS HOUSE B 



Potions



Healing 1 x3

Poison

Fortifying 2 

Sleep Draught x3

Healing IV



Brewing

 

Calming Potion: 3,1,3

Poison x 3: 6-5-1

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful B 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Day 12



The Spread: 8 -> 5, Ginger

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful B STAGE 1

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Gathering Resources



Roll: 3-4-5-6



Event



Roll: 2, Threat

Roll: 3, A flood washes away your herbs, -1 Die from current Pool 



Potions



Healing 1 x3

Poison x4

Fortifying 2 

Sleep Draught x3

Healing IV

Calming Potion

Healing 1 Given to Ginger



Brewing

Healing Potion 1: 4-3-5

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful B 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE

Resource Saved: 6



Day 13



The Spread: 5, Ginger

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful B STAGE 1

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Gather Resources



Roll: 6-6-6-6-5-2



Event



Roll: 3, Trade

Roll: 5, Villager can trad 2 odd dice for even, Decline



Potions



Healing 1 x4

Poison x4

Fortifying 2 

Sleep Draught x3

Healing IV

Calming Potion

Healing 1 Given to Ginger



Brewing

Poison 2: 6-6-6

Healing 2: 6-5-3

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful B 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Day 14



The Spread: 3, Sage

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C STAGE 1

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful B 

6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Event



Roll: 1 Social

Roll: 5, A Villager becomes your assistant. One less die required for potion as long as they are alive and not above Stage 1



Potions



Healing 1 x4

Poison x4

Fortifying 2 

Sleep Draught x3

Healing IV

Calming Potion

1. Cayenne, Elder, Timid B 

2. Marigold, Teen, Wise B 

3. Sage, Elder, Realistic C STAGE 1

4. Daisy, Adult, Wise C 

5. Ginger, Adult, Hopeful B 



6. Rosemary Jr, Child, Timid A STAGE 3 

7. Saffron, Elder, Crude D STAGE 3 

8. Rosemary Sr, Elder, Protective A STAGE 1 

9. Thyme, Elder, Hopeful E 

10. Bay, Teen, Gentle  E IMMUNE



Help Has Arrived

Game Over



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